// glaze - 2D rigid body dynamics & game engine
// Copyright (c) 2010, Richard Jewson
// 
// This project also contains work derived from the Chipmunk & APE physics engines.  
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
// 
// * Redistributions of source code must retain the above copyright notice,
//   this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

package org.rje.glaze.util {
	import flash.events.MouseEvent;
	import flash.display.Sprite;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;

	/**
	 * @author Richard.Jewson
	 */
	public class Button extends Sprite {

		private var t : TextField;
		private var id : int;

		public function Button(text:String, width:int, id:int) {
			
			this.id = id;
			buttonMode = true;
			useHandCursor = true;
			mouseChildren = false;
			graphics.lineStyle(2,0);
			graphics.beginFill(0xFFFFFF);
			graphics.drawRect(0, 0, width, 30);
			graphics.endFill();
			
			t = new TextField();
			t.autoSize = TextFieldAutoSize.CENTER;
			t.x = width/2 - t.width/2;
			t.y = 5;
			t.background = true;
			t.selectable = false;
			t.text = text;
			addChild(t);
			
		
			addEventListener(MouseEvent.CLICK, onClick);	
		}

		private function onClick(event : MouseEvent) : void {
			parent.dispatchEvent(new ButtonEvent(id));
		}
	}
}
